Michał Męciński is a free software enthusiast, developing applications for both Windows and Linux, living in Poland.
You can find here my current open source projects and a few components for Qt (and some old ones for MFC). There is also my blog, which is dedicated mostly to technical issues. From time to time I also post various personal thoughts, photos, etc.
Issue tracking and team collaboration system
Dual-pane file manager for Windows
Program for drawing 3D surfaces from parametric equations
Mandelbrot family fractal generator
Mister Tins is now officially in sale, which means it's officially dead, and that's not a big surprise to me. I guess it's time for a brief post-mortem summary of what went right and what went wrong. Well, the good thing is that I finished it, and it was fun, not to mention that my long time dream to make a game has come true :). I still think it was quite a good idea, and a bit underrated, but looking back I think there are at least three reasons why this whole project was doomed from the beginning:
In conclusion, if I'm ever going to get involved in another game, I'd certainly be joining an existing, dedicated team of artists, who need a coding monkey, and I'd teach myself Unity. Anyway, it's not going to happen very soon :). The good news is that now I finally have some time to release a new version of Saladin and WebIssues, work on redesigning my book, and simply read and play some games.
Also in my personal life there have been some changes recently; for example, I'm getting a divorce. I could make a similar list of things that went wrong, but I will spare you the details. Let's just say that one day you think you know someone, and then it turns out that your goals and values are so different that you simply can't go on any further. At first I was really upset because I hoped our son could have a "normal" family, especially that I din't have one, but the truth is that now I spend much more time with him than before we separated, and I'm definitely going to do everything I can to make it up for him. So I went through the whole denial-anger-regret stages and in the end I think it's for the better for all of us.
Luckily, there have been some positive changes too. I renewed an old friendship and made a new one, and that's something you can't overvalue. It also may have bigger consequences, because I think that I finally found a team of dedicated people and we have a chance to work on a very interesting and promising project - maybe it's not a game, but it's not one of those boring warehouse/financial/enterprise kind of applications either. So, life goes on…